Every string instead by the bubble which connect each other but have the dimensional distance.
The bubble will get clear or bigger when people play the string powerful.if no one touch it,the bubble will get smaller and shrinking slightly but still live.
Thursday, December 6, 2007
WEEK47-Exhibition Project
at 7:20 AM Posted by ff 0 comments
Tuesday, December 4, 2007
WEEK47-Exhibition Project
Idea-
It vision lines which suppose the real string at corresponding position on the display wall at the begin.when people touch the string,there will show the movement by zoom in the kaleidoscopic image .that may help people make a sense to know where they are.
at 5:46 AM Posted by ff 0 comments
Monday, December 3, 2007
WEEK47-Exhibition Project
I am thinking if the harp can connect with the pattern maybe looks more nature. when you touch the string there are some sign show on the display wall.It maybe control with different part of the harp,like bass or alt.and the kaleidoscope image can changed depend on the diapason of harp.
Ps: It will be easy to use one camera.if we want to get more angle to cut the photo,maybe try mirror reflect to see if it work :-)
at 10:40 AM Posted by ff 0 comments
Friday, November 30, 2007
"What If..."
Part of the Cork Community Art Link 2005 "What If..." project (www.whatif.ie), a video about the interactive installation. It's all generated in real-time, mixing the audience, with some ghosty characters and visual elements.
at 7:22 AM Labels: video Posted by ff 0 comments
Sliver
Sliver is a real-time installation/perform- ance in which movement of a performer is digitized and re-sampled onto an interactive screen. While the performer is in a separate room, the visitor is invited to engage with the performance interface by touching the screen in order to move a "virtual scanner". This action samples "slivers" of the performers image which are displayed and moved across a large screen, allowing the dance to both freeze in time, while reconstructing the movement phrase across a linear plane. At the same time, the performer's motion is detected and displayed in the lower part of the screen to offer hints to the visitors about the performers location and presence in the concealed space. In this installation, gaze, touch, movement and image output are coupled and deconstructed in the interface. This piece is inspired by the work of David Tinapple (http://www.davidtinapple.com/) and Steina and Woody Vasulka (http://www.vasulka.org/)
at 6:43 AM Labels: video Posted by ff 0 comments
WEEK45-INFORMATION ARCHITECTURE
WHAT I LEARN
Information Architecture-Are Halland
what is Information Architecture?
The art and science of organizing and labeling web sites, intranets, online communities and software to support usability and findability
The process of AI
Surface brings everything together visually:
What will the finished product look like?
Skeleton makes structure concrete:
What components will enable people to use the site?
Structure gives shape to scope:
How will the pieces of the site fit together and behave?
Scope transforms strategy into requirements:
What features/content will the site need to include?
Strategy is where it all begins:
What do we want to get out of the site. What do our users want?
WHAT I DO(Natacha&me)
The conceptual model about Telenor online shop.
Our structure about the process for user to buy the mobile phone.they can go to choose phone,subscription,payment step by step or they can jump among some step which can help them to get a whole sense about the buying process.
Wireframes that show how it works in the visual display.
We add the top sells part for user to compare the one they desired by themselves.
the subscription and phone which users choose before will present in one screen,they can make a flexible combination in different phone and service and get the direct information about how much it will cost.
at 2:37 AM Labels: Interaction Posted by ff 1 comments
Thursday, November 29, 2007
WEEK44-CROSS MEDIA STORYTELING
WHAT I DO(Natacha&me)
THE WONDERFUL WIZARD OF OZ
Our story is a old but interest fairy tale for children.Most people know that story especially main character Dorothy and her friends.
According to the research about the target group which is school age children around 5-8years old.Main media for that age children to use in normal life is TV & movies /Computers/Video games /Advertising .
So we use the Cartoon Series as the first media to get the attention from child.then build the Website that will help child to understand the context about the story,it contain the map of whole story world;dictionary to explain the meaning of symbol;audio play;leaning part to tell the background of the story or some related information.there also is a time limit game attempt for child.that will be our third media,a fantasy Game which played in play station .
at 12:18 PM Labels: Interaction Posted by ff 0 comments
WEEK42-STORYTELLING
WHAT I LEARN
Interaction Firm-Knut Sverre and Karl Petter Knutsen, Virtual garden
It was obviously that the film will put more active for the consumer.Change the rule and play different status of the film even made various ending are all freedom to give users to choose.
The classical storytelling are based on a image shaped like whale.the story plot normally follow the ridge of the whale,get the upsurge steadily then fall rapidly to finish.To obtain the emotion by actor .sound.everything can recall the view's mood and creating an atmosphere where people are more likely to believe in their players.
Ways of interactive storytelling:
parallel--change angle of the same story.
multi path--different way for user to choose
multi modal--various media in same story
topographic-- freedom where to go
algorithmic-- all users and computer together make a story
www.beonlineb.com
www.freia.no
at 10:50 AM Labels: Interaction Posted by ff 0 comments
WEEK41-Research In Practice
WHAT I LEARN
Research in practice--Synne Skjulstad
Usability
Communication Design View
artifact-A communication design perspective relocates focus from experience to artefact .how is it than an artefact may provide potential for experiences?
Taking on concepts in practice
where you stand?
what do you focus on?
description of object?
how it works?
how it communicates?
Where to place your feet analytically?
knowing the terrain( clear about where you stand)
apply concepts(what sit behind them)
acknowledge work others have done before you(do not work volume)
at 10:26 AM Labels: Interaction Posted by ff 0 comments
Saturday, October 20, 2007
为 无为-Quicksilver
Quicksilver allows users to use the keyboard to rapidly perform tasks such as lanuching application,running scripts or sending e-mail Although it is a complex application, it is centered around a very simple three-panel interface, called the "command window": the user performs complex tasks using simple, configurable key-combinations.
It has one very important effect: the effort of frequent tasks fades into the background and you are able to act without thinking. After an adaptation period, Quicksilver becomes an extension of yourself; the process fades away leaving only the results.
That base on Chinese philosophy Wei Wu Wei action that is non-action.
at 2:42 PM Labels: wei wu wei Posted by ff 4 comments
Friday, October 5, 2007
WEEK40-Game Finish
Last week was a happy week.Because we have game to play.but to make the image move or under your control are hard work for me and Natacha who has no sense about the code,so we did the image and sound parts of the game.Thanks to Kunt ,he made the program worked perfect.
WHAT I DO(Knut,Natacha&me)
We finished game almost.Now the bird can go home...
Screen print of our game.
Here are different layers to define the things in our game,we also made the role for 3 levels. Win or Game over
at 5:59 AM Labels: Interaction Posted by ff 2 comments
Saturday, September 29, 2007
Pivizz
An interest draw tool,to creating your own Pivizz,you can choose the shape, accessories ,and color by yourself. There are different tribe for you to search. they divide the Pivizz by color,behavior even sound.Try here
at 8:51 AM Labels: Pivizz Posted by ff 1 comments
Thursday, September 27, 2007
WEEK39-Game Design
WHAT I DO(Knut,Natacha&me)
The basic role of our game is a fat cute Bird.He need to go home before sun falling and the way to home is not that easy,some obstacle are waiting him :-)
loco noco(the style we want)
at 12:09 PM Labels: Interaction Posted by ff 1 comments
WEEK38-ScreenSaver
WHAT I DO(Ingeborg,Jørn&me)
We want to show the nature live process.Maybe something like plant named moss, they born ,grow up and died.
The point of our idea is make the screen looks like the ground ,when you don't work with the computer in long time,the moss will grow from every side of the screen. When they met each other get three,then they will born a new one or when they moved more than four together ,one will died.
Image of the idea
I did some small change of the code.Now it looks bubble rise in water.
at 11:02 AM Labels: Interaction Posted by ff 0 comments
Tuesday, September 18, 2007
WEEK37-Processing week
WHAT I DO
This week we have a task paper.
Random composition&User interaction
EX02-order and regularity (Christer&me)
it is a rotary bubble ,rotate from outside into center like a swirl.
EX03-drawing tool ( Christer&me)
use different key to control the color and pixel points.
push the space key can make it appear random image.
at 2:00 PM Labels: Interaction Posted by ff 0 comments
Saturday, September 8, 2007
WEEK36-Learn Processing
I have to say this is terrible week for me.My brain confused all the time.I try to understand and follow that numbers ,but it seems don't like me :-[
WHAT I LEARN
Try this code if you want to begin the Processing
WHAT I DO
First work---jumping dots (rad&trans color)
Second work---looks like a flower( a little change about the transfer point)
at 12:15 PM Labels: Interaction Posted by ff 4 comments
WEEK36-Reading Theory
Design Council (Johan)
Help business become more successful
http://www.design-council.org.uk/
Five books to read
1+ Being Digital
2+ The Long Tail
3+ The Tipping Point
4+ Freakonomics
5+ The World is Flat
Aesthetic Computation (Ingeborg,Peder&Gunnar)
example
Anemone
Travel Time Tube Map
at 9:35 AM Labels: Interaction Posted by ff 0 comments
WEEK36-Underskog.no
Some introduce about this website .. I don't understand but it is nice to see what happened everyday around you.
http://underskog.no/
at 8:52 AM Labels: Interaction Posted by ff 0 comments
WEEK35-Macro Perspective
WHAT I LEARN
Sociology Lecture---Our Society are composed by many elements, education, religion,family...and so on.Due to the generation gap of different age,distance of inhabitation and TV effect ,the interrelation among people are changed.but as a society technology,mobile phone bring the social group together.people can join different group to talk different topic and play the role correspond in that environment.
WHAT I DO
Alterable language input---To adjust language otherness in status change(Ingrid,Natacha&me)
People need to transformed their status when they join different group,You can not talk your mom ,close friends or someone not familiar with same tone even words when you wrote SMS .but if you want to play well in every circle,same locution is an important factor.so we think about something like a dictionary which can balance the differ in detail or some diction suggestion when you input the letters in mobile phone.
at 7:46 AM Labels: Interaction Posted by ff 0 comments
WEEK35-Lecture day
So many words crash into my mind...
1 Quality&Quantity
Different between number and word,Quality tend to motion and feeling, such as why? how?...Quantity think a lot of rule or logic.such as how many? account...
Type of qualitative method existed
observation/ interview/ focus group/ document analyze/ user testing
2 kommunikasjonbyrå= communication division (i guess)
It is better to stand another direction to realized the sense of target (changed perspectives)
3 User Centered Design at Netlife Research
4 Decisive Situations
The use of natural observation in the study of mobile communication
at 6:30 AM Labels: Interaction Posted by ff 0 comments
WEEK34-Paperprototying
As a Chinese , my way of thinking are usually irregularly and emanative.but west mind are more systemic like structure tree which continued step by step.I can think about many ideas but lack the ability to make idea deeply :-(
WHAT I LEARN
Paper prototyping --- "Paper prototyping is a variation of usability testing where representative users perform realistic tasks by interacting with a paper version of the interface that is manipulated by a person ‘playing computer,’ who doesn’t explain how the interface is intended to work."
http://www.paperprototyping.com/what.html
WHAT I DO
Coffee machine---vision experience (Anders,Peder&me)
I never use coffee machine before,that is a bit hard for me.In my opinion,maybe to show how is the machine work is good point to satisfy people's curious. You can see how much beans added and choose as much as sugar by your habit. It gives user trusty sense for machine made.
at 5:29 AM Labels: Interaction Posted by ff 0 comments
WEEK34-Lightbulb
My first week in AHO.It is more harder than i expected before. Someone asked me why choose Norway, i said because there are free for study and more important that i need an experience which fill of challenge.
Most Chinese not be good at expression not only poor English but also we used to put that process in our mind and condensed them maybe one sentence. Sometimes it just like feel by sense and not explain in words.I like to hear others excited comments :-)
WHAT I LEARN
INTERACTION ---The communicate between human and machine, Care about detail,sensitive and experience. It is a balance among useful, desirable and usable.
WHAT I DO
Light bulb ---The more you give the more you get (Martin &me)
It focus on the behavior of user controlling the light,water like a mutative switch,more water more light,if the water dry there is no light.You can imagine the bulb to a life which need to care. and it will gives you feedback if you pay attention to it.
at 2:29 AM Labels: Interaction Posted by ff 0 comments